This is a list of all Entities you can use in Movie Battles II Level Design.
ammo_ entities[]
- ammo_all
- ammo_blaster
- ammo_force
- ammo_detpack
- ammo_metallicbolts
- ammo_powercell
- ammo_rockets
- ammo_thermal
- ammo_tripmine
emplaced_ Entities[]
- emplaced_gun
func_ Entities[]
- func_bobbing
- func_breakable
- func_button
- func_door
- func_glass
- func_group
- func_pendlum
- func_plat
- func_rotating
- func_static
- func_timer
- func_train
- func_usable
- func_wall
fx_ Entities[]
- fx_rain
- fx_runner
- fx_snow
- fx_spacedust
- fx_weather
info_ Entities[]
- info_camp
- info_jedimaster_start
- info_notnull
- info_null
- info_player_deathmatch
- info_player_duel
- info_player_duel1
- info_player_duel2
- info_player_intermission
- info_player_intermission_blue
- info_player_intermission_red
- info_player_siegeteam1
- info_player_siegeteam1_authentic
- info_player_siegeteam2
- info_player_siegeteam2_authentic
- info_player_start
- info_player_start_blue
- info_player_start_red
- info_siege_decomplete
- info_siege_objective
- info_siege_radaricon
item_ Entities[]
- item_*****
- item_ammodisp
- item_binoculars
- item_eweb_holdable
- item_forceboon
- item_healthdisp
- item_jetpack
- item_medpack
- item_medpack_big
- item_medpack_instant
- item_seeker
- item_sentry_gun
- item_shield
- item_shield_lrg_instant
- item_shield_sm_instant
- item_ysalimari
light Entities[]
- light
- lightjunior
misc_ Entities[]
- misc_ammo_floor_unit
- misc_bsp
- misc_faller
- misc_hologram
- misc_G2model
- misc_maglock
- misc_model
- misc_model_ammo_power_converter
- misc_model_health_power_converter
- misc_model_shield_power_converter
- misc_model_satic
- misc_portal_camera
- misc_portal_surface
- misc_shield_floor_unit
- misc_siegeitem
- misc_skyportal
- misc_skyportal_orient
- misc_skyportal_dest
- misc_turret
- misc_turretG2
- misc_tutorial_checkpoint
- misc_uipopup
- misc_updateforcecfg
- misc_weapon_shooter
- misc_weather_zone
NPCs[]
path_ Entities[]
- path_corner
point_ Entities[]
- point_combat
ref_ Entities[]
- ref_tag
- ref_tag_huge
shooter_ Entities[]
- shooter_blaster
target_ Entities[]
- target_activate
- target_ambient
- target_command
- target_counter
- target_deactivate
- target_delay
- target_extend_time
- target_flash
- target_give
- target_gravity
- target_interest
- target_kill
- target_laser
- target_location
- target_logic_progression
- target_play_music
- target_position
- target_print
- target_push
- target_random
- target_relay
- target_remove_powerups
- target_screenshake
- target_score
- target_scriptrunner
- target_siege_end
- target_speaker
- target_teleporter
- target_weather
Terrain[]
- terrain
trigger_ Entities[]
- trigger_always
- trigger_asteroid_field
- trigger_capture
- trigger_heal
- trigger_hurt
- trigger_hyperspace
- trigger_lightingstrike
- trigger_multiple
- trigger_once
- trigger_push
- trigger_shipboundary
- trigger_space
- trigger_teleport
waypoint_ Entities[]
- waypoint
- waypoint_navgoal
- waypoint_navgoal_1
- waypoint_navgoal_2
- waypoint_navgoal_4
- waypoint_navgoal_8
- waypoint_navgoal_small
weapon_ Entities[]
- weapon_blaster
- weapon_bowcaster
- weapon_bryar_pistol
- weapon_bryar_pistol_old
- weapon_concussion_rifle
- weapon_demp2
- weapon_det_pack
- weapon_disruptor
- weapon_emplaced
- weapon_flechette
- weapon_melee
- weapon_repeater
- weapon_rocket_launcher
- weapon_saber
- weapon_stun_baton
- weapon_thermal
- weapon_trip_mine
Worldspawn[]
- worldspawn