Moviebattles Wikia
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This is a list of all Entities you can use in Movie Battles II Level Design.

ammo_ entities[]

emplaced_ Entities[]

  • emplaced_gun

func_ Entities[]

  • func_bobbing
  • func_breakable
  • func_button
  • func_door
  • func_glass
  • func_group
  • func_pendlum
  • func_plat
  • func_rotating
  • func_static
  • func_timer
  • func_train
  • func_usable
  • func_wall

fx_ Entities[]

info_ Entities[]

  • info_camp
  • info_jedimaster_start
  • info_notnull
  • info_null
  • info_player_deathmatch
  • info_player_duel
  • info_player_duel1
  • info_player_duel2
  • info_player_intermission
  • info_player_intermission_blue
  • info_player_intermission_red
  • info_player_siegeteam1
  • info_player_siegeteam1_authentic
  • info_player_siegeteam2
  • info_player_siegeteam2_authentic
  • info_player_start
  • info_player_start_blue
  • info_player_start_red
  • info_siege_decomplete
  • info_siege_objective
  • info_siege_radaricon

item_ Entities[]

  • item_*****
  • item_ammodisp
  • item_binoculars
  • item_eweb_holdable
  • item_forceboon
  • item_healthdisp
  • item_jetpack
  • item_medpack
  • item_medpack_big
  • item_medpack_instant
  • item_seeker
  • item_sentry_gun
  • item_shield
  • item_shield_lrg_instant
  • item_shield_sm_instant
  • item_ysalimari

light Entities[]

  • light
  • lightjunior

misc_ Entities[]

  • misc_ammo_floor_unit
  • misc_bsp
  • misc_faller
  • misc_hologram
  • misc_G2model
  • misc_maglock
  • misc_model
  • misc_model_ammo_power_converter
  • misc_model_health_power_converter
  • misc_model_shield_power_converter
  • misc_model_satic
  • misc_portal_camera
  • misc_portal_surface
  • misc_shield_floor_unit
  • misc_siegeitem
  • misc_skyportal
  • misc_skyportal_orient
  • misc_skyportal_dest
  • misc_turret
  • misc_turretG2
  • misc_tutorial_checkpoint
  • misc_uipopup
  • misc_updateforcecfg
  • misc_weapon_shooter
  • misc_weather_zone

NPCs[]

path_ Entities[]

  • path_corner

point_ Entities[]

  • point_combat

ref_ Entities[]

  • ref_tag
  • ref_tag_huge

shooter_ Entities[]

  • shooter_blaster

target_ Entities[]

  • target_activate
  • target_ambient
  • target_command
  • target_counter
  • target_deactivate
  • target_delay
  • target_extend_time
  • target_flash
  • target_give
  • target_gravity
  • target_interest
  • target_kill
  • target_laser
  • target_location
  • target_logic_progression
  • target_play_music
  • target_position
  • target_print
  • target_push
  • target_random
  • target_relay
  • target_remove_powerups
  • target_screenshake
  • target_score
  • target_scriptrunner
  • target_siege_end
  • target_speaker
  • target_teleporter
  • target_weather

Terrain[]

  • terrain

trigger_ Entities[]

  • trigger_always
  • trigger_asteroid_field
  • trigger_capture
  • trigger_heal
  • trigger_hurt
  • trigger_hyperspace
  • trigger_lightingstrike
  • trigger_multiple
  • trigger_once
  • trigger_push
  • trigger_shipboundary
  • trigger_space
  • trigger_teleport

waypoint_ Entities[]

  • waypoint
  • waypoint_navgoal
  • waypoint_navgoal_1
  • waypoint_navgoal_2
  • waypoint_navgoal_4
  • waypoint_navgoal_8
  • waypoint_navgoal_small

weapon_ Entities[]

  • weapon_blaster
  • weapon_bowcaster
  • weapon_bryar_pistol
  • weapon_bryar_pistol_old
  • weapon_concussion_rifle
  • weapon_demp2
  • weapon_det_pack
  • weapon_disruptor
  • weapon_emplaced
  • weapon_flechette
  • weapon_melee
  • weapon_repeater
  • weapon_rocket_launcher
  • weapon_saber
  • weapon_stun_baton
  • weapon_thermal
  • weapon_trip_mine

Worldspawn[]

  • worldspawn
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