"What a piece of junk!"
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Mind Trick allows the user to become invisible to his enemies that are nearby excluding Super Battle Droids and Droidekas with Advanced Logic and Sith with sufficient Force points invested in their Force Block. Mind Trick also forces the user's sabers to be shut off. If the Jedi activates their lightsaber, Mind Trick will be canceled and cause the Jedi to become visible. Mind trick lasts 8 seconds when standing still, but moving causes the effect to end more quickly, The quicker and more drastic the movement, the shorter it lasts. The power lasts for a minimum of 2 seconds. Using the power again refreshes the duration of the invisibility, having a penalty of an extra 20 FP cost.
Levels & Effects[]
- Level 1
- Cost: 6
- Costs 50 FP.
- Level 2
- Cost: 2
- Costs 40 FP.
- Level 3
- Cost: 2
- Costs 30 FP.
Gameplay Tips[]
- You don't regenerate FP while Mind Trick is active. Take this into consideration when planning who you're going to attack within a group of enemies.
- You can mind trick your targets from behind a wall. This is a very useful way of not letting your target know about you. Be careful though, players sometimes hear the mind trick sound. Using it through an area portal will prevent the sound from being heard.
- You can use wallruns to your advantage when outsmarting your foes. A wallrun often allows you to reach places quickly and safely. Be careful though, after wallrunning you will have very low FP when you emerge from the mind trick.
- Melee and force power use does not cancel mind trick. Paired with speed, the invisible jedi can dispatch low health targets with melee!