Moviebattles Wikia
For gameplay information, see Gameplay.

About the Game[]

MovieBattlesWhiteMedium


Welcome to Movie Battles II, a Star Wars Jedi Knight: Jedi Academy modification featuring the most realistic saber combat in a Star Wars game ever created! Each match is a conflict between two factions, with fights taking place in different locations known from Star Wars movies, comics, and video games. MBII not only offers a unique and complete Star Wars experience, it also expands upon the core mechanics of the game, bringing players a wide array of new weapons and powers.

Why is it a good idea to give Movie Battles II a try?
It requires commitment, patience, and steel nerves to be successful. Once you understand what is happening, it's a really nice feeling when your work starts paying off. You can get a great sense of pride and accomplishment by playing Movie Battles II!

General Game Rules[]

  • Play in 32-player multiplayer matches that include stat tracking and multiplayer achievements.
  • Each game consists of timed 5 minute rounds.
  • All games utilize a Last Man Standing mechanic. If a player is killed during a round, he will remain dead for the duration of the round. However, some classes can purchase an ability which grants them more lives to play in each round.
  • Each battle pits two teams against each other - one team defending and the other attacking.
  • The offensive team must either complete their primary objectives or eliminate all the players of the opposing team before time runs out. The defending team has to stop the attackers by either killing them all or by holding them until time runs out.

Features[]

Game Features[]

12 classes in total (Soldier, Elite Trooper, Clone, SBD, Advanced Recon Commando, Mandalorian, Hero, Bounty Hunter, Wookiee, Droideka, Jedi and Sith).
Icon SoldierRebel
Icon SoldierImperial
Icon Commander
Icon Clone
Icon SBD
Icon Sith
Icon Droideka
Icon Mandalorian
Icon Hero
Icon BountyHunter
Icon Arc
Icon Wookiee


5 different game modes (Open Mode, Duel Mode, Semi-Full Authentic, Full Authentic, Legends).

59 maps featuring iconic locations such as Deathstar, Naboo Palace, Kamino and more...

Installation and Setup[]

System Requirements[]

To start playing Movie Battles II you need to have Star Wars Jedi Knight: Jedi Academy.

Installation Process[]

Grab this file from the official website and place it inside your GameData folder, then run it.

Adjusting Settings[]

Please make sure your drivers are up to date and that nothing is draining your resources in the background!

Button Mapping[]

You may want to customize the key bindings towards your playstyle.

How to Play[]

Gameplay Guide - My First Day in MBII[]

Hexodious, a MBII team member, created a forum post here: My First Day in MBII.

Strategy Guide - First Steps in the Game[]

Author: K4far

Movie Battles II has a dueling system so complex, it's taken JKA veterans a multitude of hours to understand all of its aspects. If you are skilled with the base game mechanics (like special attacks, performing combos, and timing attacks) your learning curve will be much easier. Not knowing the basics will put you at serious disadvantage while playing as a Jedi/Sith, so it's recommended to first learn how to be a good Soldier. Playing Soldier allows you to master melee moves, and gives you up to three lives per round.

Pistols are a sidearm in Movie Battles II you should not take lightly. I like to say that this game is the Dark Souls of Star Wars, because it's so unforgiving. Spacing out, even for a moment, will get you killed. Pistols are always accurate! Taking a charged shot from an upgraded pistol to the head can eliminate you in one hit. If playing against a Bounty Hunter/Hero as Soldier, you should make use of cover and fire in short series. You can also save a lot of health by correctly timing your crouches. Pistols are highly accurate, making them the perfect weapons to use while on the move. Basic pistols have different firing modes: normal, charged shot, and burst (only for Bounty Hunters and Heros). To switch to burst mode, you need to press your key for switching fire mode ([MOUSE3] by default). Clone Trooper/ARC Trooper pistol(s) allow you to bounce bullets off of surfaces. If used well, you can even hit an enemy feeling safe in his cover.

Assault rifles have different versions. The most popular one is the E-11, known from the movies as the weapon of a Stormtrooper. It's the gun you will be seeing the most, as it's fairly cheap point wise, and it gets the job done. It has two firing modes: normal and quick fire. Normal is slow, but very accurate with high damage. Quick fire isn't accurate, but allows us to empty the magazine faster in cases of close engagement. Classes like Mandalorian and ARC Trooper have their own rifles. Next up is the EE-3, favorite toy of Boba Fett, and the M5 Westar, used by the Advanced Recon Commando soldiers from the Clone Wars. Both guns have alternative firing modes that allow for different approaches. Mandalorian's can be turned into a sniper rifle that will kill most classes with one good hit. ARC Trooper's M5 is extremely rewarding for landing hits in quick succession. Both of those classes are fairly hard to play, so it's recommended you try mastering Soldier and Commander (AKA Elite Trooper) first. We can't skip the meta rifles, the A280 and the T21. The T21 especially, since it is present in all modes. The Elite Trooper rifle has two firing modes: regular and burst. The regular fire is alike to the T21's, but a little slower. The burst is extremely powerful if timed well, but consumes ammo quickly. The T21 is a wrecking ball of a gun. The primary fire is an instant charged shot dealing very high base damage, and the secondary fire is a rapid fire with pretty good accuracy.

Sniper rifles are sort of a nightmare in this game. They usually kill in one hit regardless if it's headshot or elsewhere (that might change in the future). Sniping in Movie Battles II is much harder than in most games. A good player with a mere pistol can punish you shortly after you miss and ammo isn't endless. Snipers tend to not pay attention to what is happening around them and get suddenly flanked. Seasoned players pay attention to their surroundings by hearing if they are unable to see.