CHANGELOG:
Maps:
- New Jedi Enclave.
- New Star Destroyer.
- New Yavin Assault.
- Added back Korriban (without crashes).
- Improved dotf fps.
- Improved Jabba rebel respawns.
- Remade Tantive.
- Fixed Jedi Temple.
- Small changes on Lunarbase
- Tweaked Jedi Temple FA's Younglings and Padawans.
- Tweaked CommTower FA's Dia Passik and Elite Stormtrooper.
- New Cloud City duel map.
- New Dantooine duel map.
- New Dune Sea duel map.
- New Invisible Hand duel map.
- New Ravager duel map.
- New RCbridge duel map.
- New Revan duel map.
- New Starforge duel map.
- New Tusken duel map.
New FA Features:
- Shotgun.
- Concussion Rifle.
- Silver Bladed Lightsaber.
- SBD Laser Cannon.
- Deadly Sight.
- Force Drain.
- Force Heal.
- Armor Regeneration.
- Thermal Rockets.
- Dual pistol level 3.
Gameplay:
- Improved saber system.
- Improved cg_hudfiles 1.
- Improved FP drains.
- Nerfed Seeing level 1 and improved level 3.
- Improved Secondaries nade knockback.
- Reduced the effect of extendo saber.
- Nerfed blue stance if you don't have Attack 3.
- Added Super Push (Pull 3 successfully, then Push 3 within 1 second using Melee, to boost the power of Push on the one target).
- Added Speed Punching(boosts the speed and strenght of melee punches while Force Speed is active)
- Added command to drop the siege item (check the controls menu).
- Added Deka discharge shockwave.
- Added Remote detonation for pulse rockets.
- SBD and Wookiee are now able to slap and move at the same time.
- Disabled Hud for spectators.
- Hopefully fixed fs_handle error.
- Allowed melee Jedi/Sith to use the same getup moves saberists can use.
- Applied falling damage to players who get landed on by another player. (And knockdowns too.)
- Prevented T-21 Primary/Blob/Concussion Rifle Secondary from
knocking down players immediately after they've been Pushed or Pulled. - Stamina 3 buffed.
- Fixed: Simply having your jetpack turned on does not turn falling damage off anymore. Slow down before landing!
- ACM is now lost twice as fast as it's gained.
- Fixed split-second vulnerability of Dexterity when starting a Sprint.
- Small optimizations in Open mode's loading times.
- Fix for cloaking device not always working when it should.
- Fix for Disruptor users shooting themselves.
- Added smoking effects for Flamethrower.
- Fixed some issues with NPC turrets shooting friendly vehicles.
- Fixed sniper scopes stopping the rendering of fog when zoomed in.
- Fixed broken Blue DFA movecommand from trying to trigger a nonexistent move/animation.
- EWeb accuracy tweaked.
- Fix for Use Current Forcepower key draining FP with Force Heal, without actually healing.
- Disabled NPC pain animations when punched. Properly, this time. (No more punching saber-wielding Younglings to death.)
- Changed Push/Pull to modify jetpack users' current velocity
vector, rather than overriding with a completely new velocity vector. - Added cg_disableChatSound. Mutes the 'beep' noise whenever someone chats.
- Removed ability of server owners to meddle with the behavior of Dodge.
- Deka ammo regeneration coupled with Firepower level now, not Shield level any longer.
- Allowed jumping while using Force Speed, if using non-saber weapons.
- HP drains during lightsaber duels re-introduced, when BP is below 40%.
- Fixed a crash that occurred when NPCs were Pulled.
- Fixed modelscale modifiers not being applied to Push/Pull.
- Wrist laser now fires accurately.
- Added water splash effects
- Added red colour-coding for TK-related obituaries.
- Added option for brighter grenade glows.
- Fixed an issue with sv_fps FPS affecting the damage rates of: Flamethrower, Lightning, Deadly Sight, and Drain.
- Added immunity to Flamethrower if target is submerged in liquid.
- Corrected an issue that prevented the Flamethrower from being fired when standing in ankle-deep liquid.
- Corrected an aim issue and added a pre-firing delay on Force Destruction. Also gave it a damage bonus against vehicles.
- Gave Tavion(Cyan) and Desann(Magenta) saberstyles their own special moves: DFA for Tavion, Lunge for Desann.
- Fixed several issues with Damage Reduction being on when it wasn't supposed to be.
- Re-allowed melee kata breaks by the initiator, without requiring the kata to be successful first.
- Added a dynamic crosshair for the EE-3 that expands as the EE-3's accuracy decreases.
- Added cg_drawCrosshairNamesFadeTime which controls how long players' names linger onscreen after the crosshair is no longer over top them.
- Balanced Deflect
- Servers must have the mbii.pk3 (even Linux servers) or players won't be able to join